Media Summary: Get the complete source code here: Schlick's approximation: ... Eighth episode of the development log shows improvements to the application benchmarking and a rework of the grass shader. Almost finished with implementing SSR in my
Opengl Tutorial Screen Space Reflections - Detailed Analysis & Overview
Get the complete source code here: Schlick's approximation: ... Eighth episode of the development log shows improvements to the application benchmarking and a rework of the grass shader. Almost finished with implementing SSR in my Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ... This video is part of an article on graphics tech for the game Blightbound. The full article can be found on Joost's Dev Blog: ... How to activate SSR on both transparent and opaque object in unity.