Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
C Opengl Engine Game Development 8 Reflections - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... The tenth episode shows improvements and optimisations to the In today's video, we're taking a quick look at the progress I've made over the past couple of weeks implementing real-time ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...