Media Summary: I got a bit tired of my simple heightmap-based In this coding adventure I try to understand Prototype of a voxel engine that supports both normal blocks and
Opengl Planets Marching Cubes - Detailed Analysis & Overview
I got a bit tired of my simple heightmap-based In this coding adventure I try to understand Prototype of a voxel engine that supports both normal blocks and I decided to mess around with a different type of voxel terrain generation: This is my first stab at procedural voxel terrain with Hi! Soooo, i made another voxel project, but this time i implemented some simple
c++ opengl marching cubes multithreaded terrain generator OpenGL GPU Surface reconstruction (Marching cubes)