Media Summary: In this coding adventure I try to understand I decided to mess around with a different type of voxel terrain generation: Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ...
Marching Cubes Chunk Based Engine - Detailed Analysis & Overview
In this coding adventure I try to understand I decided to mess around with a different type of voxel terrain generation: Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... I'm working on a new project. The idea is that you are on a miniature planet, and you can explore it. (That is as far as I have ... This is my first stab at procedural voxel terrain with This is just a test. I'm building this system for a fellow game dev, and I made this video to demonstrate it to them.
Currently - either the Normals or Indices are messed up, but we do have saving and loading (mostly) working for marking Showcase of a small cave system I created using After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an Octree LOD System ...