Media Summary: Yesterday was about adding dynamic rendering and shader objects, today I'm gonna actually focus on adding Probably doing texture mapping and adding the depth buffer to render cool cubes :O Lets see how much boilerplate do i need to write for this :)
Lighting In Vulkan C23 Sdl3 - Detailed Analysis & Overview
Yesterday was about adding dynamic rendering and shader objects, today I'm gonna actually focus on adding Probably doing texture mapping and adding the depth buffer to render cool cubes :O Lets see how much boilerplate do i need to write for this :) Done with first triangle now time to set up vertex buffers and not sure what else :) The most modern and beginner-friendly guide to Resources: Renderer: Compositor: Reference GPU ...
In this video, we add the first part of a