Media Summary: Yesterday was about adding dynamic rendering and shader objects, today I'm gonna actually focus on adding Probably doing texture mapping and adding the depth buffer to render cool cubes :O Lets see how much boilerplate do i need to write for this :)
Lighting In Vulkan 2 C23 Sdl3 - Detailed Analysis & Overview
Yesterday was about adding dynamic rendering and shader objects, today I'm gonna actually focus on adding Probably doing texture mapping and adding the depth buffer to render cool cubes :O Lets see how much boilerplate do i need to write for this :) How hard can it be to make a game from scratch in C? We're going old school, but with a twist of using a new library The most modern and beginner-friendly guide to Done with first triangle now time to set up vertex buffers and not sure what else :)
Screenspace ambient occlusion was used to make stuff look better I guess. C++ and