Media Summary: This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ... In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... Here we take a look at how to enable entities to be usable by the player (i.e. when E is pressed). Timestamps: 00:00 - Introduction ...
Half Life Sdk Programming 2 3 Keyvalues And Save Restore - Detailed Analysis & Overview
This video briefly showcases some important PEV variables, and precaching. I'm 5 days late, but, don't worry. I was just a bit sick, ... In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... Here we take a look at how to enable entities to be usable by the player (i.e. when E is pressed). Timestamps: 00:00 - Introduction ... Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now. This tutorial quickly guides you how to create a new entity class and write an FGD entry. It doesn't go into much detail, because ... Woo! I managed to upload this month after all. So, here I talk a little bit about finding other entities by targetname, and very briefly ...
How to set up a HL mod folder and make a little code change. Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...