Media Summary: In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... This video has been remade & reimagined, you can watch it here: After several years of writing ...

Old Half Life Sdk Programming 1 The Initial Setup - Detailed Analysis & Overview

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... This video has been remade & reimagined, you can watch it here: After several years of writing ... Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... Here we take a look at how to enable entities to be usable by the player (i.e. when E is pressed). Timestamps: 00:00 - Introduction ... Someone finally went and created a mod that combines

Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now. In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

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[OLD] Half-Life SDK Programming #1: The initial setup
Half-Life SDK Programming #1: Initial setup
[OLD] Half-Life SDK Programming #1.1: Additional setup
Half-Life SDK Programming #0: Introduction
[OLD] Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #4.1: Creating new weapons
Half-Life SDK Programming #2.1.1: Player use and TakeDamage
Half-Life SDK Programming #2: Creating a new entity
Half-Life SDK Programming #3.1: Vector maths
All official HL1 games in one mod? | Half-Life Unified SDK
Half-Life SDK Programming #3: Tracelines
Half-Life SDK Programming #3.3: Advanced animation
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[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ...

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Ever wondered how

[OLD] Half-Life SDK Programming #0: Introduction

[OLD] Half-Life SDK Programming #0: Introduction

This video has been remade & reimagined, you can watch it here: https://youtu.be/O35oZGkSfpg After several years of writing ...

Sponsored
Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Half-Life SDK Programming #2.1.1: Player use and TakeDamage

Half-Life SDK Programming #2.1.1: Player use and TakeDamage

Here we take a look at how to enable entities to be usable by the player (i.e. when E is pressed). Timestamps: 00:00 - Introduction ...

Half-Life SDK Programming #2: Creating a new entity

Half-Life SDK Programming #2: Creating a new entity

This

Half-Life SDK Programming #3.1: Vector maths

Half-Life SDK Programming #3.1: Vector maths

Vectors in

All official HL1 games in one mod? | Half-Life Unified SDK

All official HL1 games in one mod? | Half-Life Unified SDK

Someone finally went and created a mod that combines

Half-Life SDK Programming #3: Tracelines

Half-Life SDK Programming #3: Tracelines

Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now.

Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

Half-Life SDK Programming #2.5: Enhancing existing entities, trigger_timer

Half-Life SDK Programming #2.5: Enhancing existing entities, trigger_timer

Some