Media Summary: In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... Someone finally went and created a mod that combines

Half Life Sdk Programming 1 Initial Setup - Detailed Analysis & Overview

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... Someone finally went and created a mod that combines This video has been remade & reimagined, you can watch it here: After several years of writing ... Here we take a look at how to enable entities to be usable by the player (i.e. when E is pressed). Timestamps: 00:00 - Introduction ... Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ...

This is the 1st of a series of tutorials concerning valve hammer editor 3.4, a tool for mapping on valve's

Photo Gallery

Half-Life SDK Programming #1: Initial setup
[OLD] Half-Life SDK Programming #1: The initial setup
Half-Life SDK Programming #0: Introduction
[OLD] Half-Life SDK Programming #1.1: Additional setup
Half-Life SDK Programming #4.1: Creating new weapons
All official HL1 games in one mod? | Half-Life Unified SDK
[OLD] Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #2.1.1: Player use and TakeDamage
Half-Life SDK Programming #2.3: Keyvalues and save-restore
Half-Life SDK Programming #3.1: Vector maths
VHE 3.4 tutorial - 1 - how to configure vhe
Wanna make some maps?
Sponsored
View Detailed Profile
Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to

[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Ever wondered how

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

At long last, a new

Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Sponsored
All official HL1 games in one mod? | Half-Life Unified SDK

All official HL1 games in one mod? | Half-Life Unified SDK

Someone finally went and created a mod that combines

[OLD] Half-Life SDK Programming #0: Introduction

[OLD] Half-Life SDK Programming #0: Introduction

This video has been remade & reimagined, you can watch it here: https://youtu.be/O35oZGkSfpg After several years of writing ...

Half-Life SDK Programming #2.1.1: Player use and TakeDamage

Half-Life SDK Programming #2.1.1: Player use and TakeDamage

Here we take a look at how to enable entities to be usable by the player (i.e. when E is pressed). Timestamps: 00:00 - Introduction ...

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ...

Half-Life SDK Programming #3.1: Vector maths

Half-Life SDK Programming #3.1: Vector maths

Vectors in

VHE 3.4 tutorial - 1 - how to configure vhe

VHE 3.4 tutorial - 1 - how to configure vhe

This is the 1st of a series of tutorials concerning valve hammer editor 3.4, a tool for mapping on valve's

Wanna make some maps?

Wanna make some maps?

Half

Half-Life - Modding with Visual Studio C++ 2008!

Half-Life - Modding with Visual Studio C++ 2008!

100 subscriber special! This series on