Media Summary: In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... Someone finally went and created a mod that combines
Half Life Sdk Programming 1 Initial Setup - Detailed Analysis & Overview
In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ... Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... Someone finally went and created a mod that combines This video has been remade & reimagined, you can watch it here: After several years of writing ... Here we take a look at how to enable entities to be usable by the player (i.e. when E is pressed). Timestamps: 00:00 - Introduction ... Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ...
This is the 1st of a series of tutorials concerning valve hammer editor 3.4, a tool for mapping on valve's