Media Summary: The 3D character model: ✓ LOD and group node test models: ... The 3D model used in this video can be downloaded on: In the last ... In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...

Game Engine Programming 043 2 Viewing Imported Geometry C Game Engine - Detailed Analysis & Overview

The 3D character model: ✓ LOD and group node test models: ... The 3D model used in this video can be downloaded on: In the last ... In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... Now that we have the data structures in place for We spent the last couple of episodes setting up the asset pipeline and started with the Continuing what we started in the previous video, we're going to enable adding different kinds of components to

In the previous episode we wrote some of the functionality that we need in the

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Game Engine Programming 043.2 - Viewing imported geometry | C++ Game Engine
Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine
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Game Engine Programming 043.1 - Dropping files onto content browser for import | C++ Game Engine
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Game Engine Programming 025.3 - Reading data into the geometry asset class | C++ Game Engine
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I made a 2D Game Engine in C++
Game Engine Programming 030.1 - GPU work submission | C++ Game Engine
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Game Engine Programming 043.2 - Viewing imported geometry | C++ Game Engine

Game Engine Programming 043.2 - Viewing imported geometry | C++ Game Engine

The 3D character model: https://www.patreon.com/posts/jane-v1-3d-fbx-63962659 ✓ LOD and group node test models: ...

Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine

Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine

Today I'd like to add a panel to the

Game Engine Programming 046.2 - Sending geometry to GPU | C++ Game Engine

Game Engine Programming 046.2 - Sending geometry to GPU | C++ Game Engine

Although the code for sending

Game Engine Programming 043.1 - Dropping files onto content browser for import | C++ Game Engine

Game Engine Programming 043.1 - Dropping files onto content browser for import | C++ Game Engine

The 3D model used in this video can be downloaded on: https://www.patreon.com/posts/jane-v1-3d-fbx-63962659 In the last ...

Game Engine Programming 032.2 - Using the render surface | C++ Game Engine

Game Engine Programming 032.2 - Using the render surface | C++ Game Engine

In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...

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Game Engine Programming 025.2 - The geometry asset class | C++ Game Engine

Game Engine Programming 025.2 - The geometry asset class | C++ Game Engine

In this video, we're going to define the

Game Engine Programming 025.3 - Reading data into the geometry asset class | C++ Game Engine

Game Engine Programming 025.3 - Reading data into the geometry asset class | C++ Game Engine

Now that we have the data structures in place for

Game Engine Programming 028.1 - Saving geometry to asset file | C++ Game Engine

Game Engine Programming 028.1 - Saving geometry to asset file | C++ Game Engine

We spent the last couple of episodes setting up the asset pipeline and started with the

I made a 2D Game Engine in C++

I made a 2D Game Engine in C++

I made a simple 2D

Game Engine Programming 030.1 - GPU work submission | C++ Game Engine

Game Engine Programming 030.1 - GPU work submission | C++ Game Engine

Last time, we set up the graphics

My own C++, OpenGL GAME ENGINE?  (Devlog 2)

My own C++, OpenGL GAME ENGINE? (Devlog 2)

Join the Discord: http://bit.ly/discord-uniday-us I'm making my own 3D

Game Engine Programming 020.2 - Script component | C++ Game Engine

Game Engine Programming 020.2 - Script component | C++ Game Engine

Continuing what we started in the previous video, we're going to enable adding different kinds of components to

Game Engine Programming 026.1 - Primitive mesh dialog window  | C++ Game Engine

Game Engine Programming 026.1 - Primitive mesh dialog window | C++ Game Engine

In the previous episode we wrote some of the functionality that we need in the