Media Summary: We spent the last couple of episodes setting up the We design and implement a package format suitable for large programs with lots of data. Now that we completed the design of the content browser, I'm going to use it in the

Game Engine Programming 028 1 Saving Geometry To Asset File C Game Engine - Detailed Analysis & Overview

We spent the last couple of episodes setting up the We design and implement a package format suitable for large programs with lots of data. Now that we completed the design of the content browser, I'm going to use it in the Patreon ▻ Instagram ▻ Live Stream ▻ Welcome to this new episode in which we'll start setting up things to run the In the previous episode we wrote some of the functionality that we need in the

all of this work just to end up pre-loading 99% of my

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Game Engine Programming 028.1 - Saving geometry to asset file | C++ Game Engine
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Game Engine Programming 025.2 - The geometry asset class | C++ Game Engine
Open/Save File Dialogs | Game Engine series
Game Engine Programming 025.1 - Writing geometry data to a memory buffer | C++ Game Engine
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Game Engine Programming 028.1 - Saving geometry to asset file | C++ Game Engine

Game Engine Programming 028.1 - Saving geometry to asset file | C++ Game Engine

We spent the last couple of episodes setting up the

Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine

Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine

Today I'd like to add a panel to the

Game Engine Programming 046.2 - Sending geometry to GPU | C++ Game Engine

Game Engine Programming 046.2 - Sending geometry to GPU | C++ Game Engine

Although the code for sending

Game Engine Programming: Animation File Format, part 1.

Game Engine Programming: Animation File Format, part 1.

We start making a new, better animation

Game Engine Programming: A Simple Package Format

Game Engine Programming: A Simple Package Format

We design and implement a package format suitable for large programs with lots of data.

Sponsored
Game Engine Programming 041.2 - Save File Dialog | C++ Game Engine

Game Engine Programming 041.2 - Save File Dialog | C++ Game Engine

Now that we completed the design of the content browser, I'm going to use it in the

Saving and Loading Scenes! | Game Engine series

Saving and Loading Scenes! | Game Engine series

Patreon ▻ https://patreon.com/thecherno Instagram ▻ https://instagram.com/thecherno Live Stream ▻ https://twitch.tv/thecherno ...

Game Engine Programming 021.1 - Save the game project in binary format | C++ Game Engine

Game Engine Programming 021.1 - Save the game project in binary format | C++ Game Engine

Welcome to this new episode in which we'll start setting up things to run the

Game Engine Programming 026.1 - Primitive mesh dialog window  | C++ Game Engine

Game Engine Programming 026.1 - Primitive mesh dialog window | C++ Game Engine

In the previous episode we wrote some of the functionality that we need in the

Game Engine Programming 025.2 - The geometry asset class | C++ Game Engine

Game Engine Programming 025.2 - The geometry asset class | C++ Game Engine

In this video, we're going to define the

Open/Save File Dialogs | Game Engine series

Open/Save File Dialogs | Game Engine series

Patreon ▻ https://patreon.com/thecherno Instagram ▻ https://instagram.com/thecherno Live Stream ▻ https://twitch.tv/thecherno ...

Game Engine Programming 025.1 - Writing geometry data to a memory buffer | C++ Game Engine

Game Engine Programming 025.1 - Writing geometry data to a memory buffer | C++ Game Engine

Now that we're able to generate

How I added Assets to my game engine (ECS)

How I added Assets to my game engine (ECS)

all of this work just to end up pre-loading 99% of my