Media Summary: In the previous episode we wrote some of the functionality that we need in the geometry asset class in order to further process the ... Demo .. You can Take a look at the source code here: Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ...
Game Engine Programming 026 1 Primitive Mesh Dialog Window C Game Engine - Detailed Analysis & Overview
In the previous episode we wrote some of the functionality that we need in the geometry asset class in order to further process the ... Demo .. You can Take a look at the source code here: Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ... Forums ▻ Join the discussion on IRC! ▻ Twitter ... Hello and Welcome to Olympus Mons Tutorials! In this episode we will begin by setting up our project and creating our first ... Now that we completed the design of the content browser, I'm going to use it in the save file
Today, we continue implementing the platform specific part of the Today, we're going to start working on an asset editor class for geometry assets. We'll also prepare for viewing a geometry asset ... Previously, we started visualizing the 3D geometry that we got from content tools, the last step of which was being able to move ... Patreon ▻ Instagram ▻ Live Stream ▻ In this video we implement a custom binary format for