Media Summary: In the previous episode we wrote some of the functionality that we need in the geometry asset class in order to further process the ... Today, we're going to start working on an asset editor class for geometry assets. We'll also prepare for viewing a geometry asset ... In this video, we start reorganizing our rendering code into an actual
52 3d Game Engine Tutorial Mesh Management - Detailed Analysis & Overview
In the previous episode we wrote some of the functionality that we need in the geometry asset class in order to further process the ... Today, we're going to start working on an asset editor class for geometry assets. We'll also prepare for viewing a geometry asset ... In this video, we start reorganizing our rendering code into an actual In this video, we update the transforms so that you can specify objects relative to other objects in the scene. In this video, we implement an include directive in our shaders and make reusable shader code. Here's how you paint through an object so the backside is also affected in Blender - --- If you wanna support my mission to save ...