Media Summary: I implemented 2.5D light culling for the tiled forward (Forward+) render path in I show off my Area Light rendering implementation in Testing a technique to make 3D, like snow inside the postprocess shader. Got DOF working in

Wicked Engine Crowd Animation C Dx11 - Detailed Analysis & Overview

I implemented 2.5D light culling for the tiled forward (Forward+) render path in I show off my Area Light rendering implementation in Testing a technique to make 3D, like snow inside the postprocess shader. Got DOF working in Become a Patron to receive videos early: Get the source code from Github: ... While I am preparing for a bigger update on Video projectors can be created by placing a light source in front of a material with video texture. The video material should be ...

Another video in a series showing the progress on my homebrew C# Game

Photo Gallery

Wicked Engine - Crowd animation [C++][DX11]
Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]
Wicked Engine - Area Lights [C++][DX11]
Wicked Engine 2018 [C++][DX11]
Wicked Engine - Editor [C++][DX11]
[Wicked Engine] Ragdoll physics
Wicked Engine Open Source Release [C++][DX11]
DOF - SNOW - GameGuru MAX - Wicked Engine DX11
[Wicked Engine] Animation importing
Wicked Engine - 10K Stormtroopers [C++][DX11]
[Wicked Engine] Video projectors
C++ DirectX 11 3D Engine Demo #1 (Spinning Triangle)
Sponsored
View Detailed Profile
Wicked Engine - Crowd animation [C++][DX11]

Wicked Engine - Crowd animation [C++][DX11]

This is a simple skeletal

Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]

Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]

I implemented 2.5D light culling for the tiled forward (Forward+) render path in

Wicked Engine - Area Lights [C++][DX11]

Wicked Engine - Area Lights [C++][DX11]

I show off my Area Light rendering implementation in

Wicked Engine 2018 [C++][DX11]

Wicked Engine 2018 [C++][DX11]

A short video about the state of

Wicked Engine - Editor [C++][DX11]

Wicked Engine - Editor [C++][DX11]

An editor for my game

Sponsored
[Wicked Engine] Ragdoll physics

[Wicked Engine] Ragdoll physics

Finally added ragdoll physics to

Wicked Engine Open Source Release [C++][DX11]

Wicked Engine Open Source Release [C++][DX11]

Full source code now available for

DOF - SNOW - GameGuru MAX - Wicked Engine DX11

DOF - SNOW - GameGuru MAX - Wicked Engine DX11

Testing a technique to make 3D, like snow inside the postprocess shader. Got DOF working in

[Wicked Engine] Animation importing

[Wicked Engine] Animation importing

Become a Patron to receive videos early: https://www.patreon.com/wickedengine Get the source code from Github: ...

Wicked Engine - 10K Stormtroopers [C++][DX11]

Wicked Engine - 10K Stormtroopers [C++][DX11]

While I am preparing for a bigger update on

[Wicked Engine] Video projectors

[Wicked Engine] Video projectors

Video projectors can be created by placing a light source in front of a material with video texture. The video material should be ...

C++ DirectX 11 3D Engine Demo #1 (Spinning Triangle)

C++ DirectX 11 3D Engine Demo #1 (Spinning Triangle)

The very first

DirectX 11 Engine - Jump/Fall/Land

DirectX 11 Engine - Jump/Fall/Land

Another video in a series showing the progress on my homebrew C# Game