Media Summary: Another video in a series showing the progress on my homebrew C# Game In this episode of the devlog I will work on replacing DirectX 8.1 with the newer most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).

Directx 11 Engine Jump Fall Land - Detailed Analysis & Overview

Another video in a series showing the progress on my homebrew C# Game In this episode of the devlog I will work on replacing DirectX 8.1 with the newer most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground). As part of a Final Year Project , i am building a Physics sandbox using This is the first video in a series showing the progress on my homebrew C# Game

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DirectX 11 Engine - Jump/Fall/Land
NANA Engine With DirectX11
C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)
Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN
[C++ DirectX 11] Landscape Collision
Porting Barnyard to DirectX 11 โ€“ Devlog
DirectX 11 game programming project (WIP) - 3 (terrain collision detection)
DX11 Falling spheres
Directx11 Rendering Engine
DirectX11: Physics Engine Demo
DirectX 11 Engine Update - Adaptive Engine sounds with FMOD
[C++ DirectX 11] Depth Shadow
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DirectX 11 Engine - Jump/Fall/Land

DirectX 11 Engine - Jump/Fall/Land

Another video in a series showing the progress on my homebrew C# Game

NANA Engine With DirectX11

NANA Engine With DirectX11

Graphic :

C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)

C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)

2D sprite animation.

Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN

Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN

Tested with RTX 2070 Super.

[C++ DirectX 11] Landscape Collision

[C++ DirectX 11] Landscape Collision

[C++ DirectX 11] Landscape Collision

Sponsored
Porting Barnyard to DirectX 11 โ€“ Devlog

Porting Barnyard to DirectX 11 โ€“ Devlog

In this episode of the devlog I will work on replacing DirectX 8.1 with the newer

DirectX 11 game programming project (WIP) - 3 (terrain collision detection)

DirectX 11 game programming project (WIP) - 3 (terrain collision detection)

most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).

DX11 Falling spheres

DX11 Falling spheres

DarkBASIC Professional

Directx11 Rendering Engine

Directx11 Rendering Engine

Full source on Github : https://github.com/zxwnstn/

DirectX11: Physics Engine Demo

DirectX11: Physics Engine Demo

As part of a Final Year Project , i am building a Physics sandbox using

DirectX 11 Engine Update - Adaptive Engine sounds with FMOD

DirectX 11 Engine Update - Adaptive Engine sounds with FMOD

Now we have a basic adaptive

[C++ DirectX 11] Depth Shadow

[C++ DirectX 11] Depth Shadow

[C++ DirectX 11] Depth Shadow

DirectX 11 Engine - Animation Blendtree

DirectX 11 Engine - Animation Blendtree

This is the first video in a series showing the progress on my homebrew C# Game