Media Summary: I decided to mess around with a different type of A little project of mine with c++ and opengl. You can try it out from here: In this coding adventure I try to understand
Voxel Based Terrain With Marching Cubes - Detailed Analysis & Overview
I decided to mess around with a different type of A little project of mine with c++ and opengl. You can try it out from here: In this coding adventure I try to understand I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ...