Media Summary: There is still a long way to go to achieve a good A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ... Today i have some fun to start with my first enemy BossAI.

Unity3d Custom Root Motion Controller Working On Combat - Detailed Analysis & Overview

There is still a long way to go to achieve a good A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ... Today i have some fun to start with my first enemy BossAI. Added Strafe MoveMode if Player is in Sword Stance to my A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ... A start for the player inventory, so far it is really only basic but it can be easily expanded over time. Do you have any wishes what ...

Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ... I started coding an integration for Dialogue System for Unity, as much as i can say it I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.

Photo Gallery

Unity3D Custom Root Motion Controller (Working on Combat)
Unity3D Custom Root Motion Controller (Working on Combat v2)
Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)
Unity3D Custom Root Motion Controller (Start with Enemys)
Unity3D Custom Root Motion Controller (Strafe)
Unity3D Custom Root Motion Controller (Testing boss ideas)
Unity3D Custom Root Motion Controller (Start Basic AI)
Unity3D Custom Root Motion Controller (Inventory)
Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)
Unity3D Custom Root Motion Controller (Hit Effect)
Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)
Unity3D Custom Root Motion Controller (Combo System)
Sponsored
View Detailed Profile
Unity3D Custom Root Motion Controller (Working on Combat)

Unity3D Custom Root Motion Controller (Working on Combat)

There is still a long way to go to achieve a good

Unity3D Custom Root Motion Controller (Working on Combat v2)

Unity3D Custom Root Motion Controller (Working on Combat v2)

An improved version of

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

A lot of new Improvements, moving now forward with damage and ai. Join the Discord: https://discord.gg/TSHtQPcnDr Support me ...

Unity3D Custom Root Motion Controller (Start with Enemys)

Unity3D Custom Root Motion Controller (Start with Enemys)

Today i have some fun to start with my first enemy BossAI.

Unity3D Custom Root Motion Controller (Strafe)

Unity3D Custom Root Motion Controller (Strafe)

Added Strafe MoveMode if Player is in Sword Stance to my

Sponsored
Unity3D Custom Root Motion Controller (Testing boss ideas)

Unity3D Custom Root Motion Controller (Testing boss ideas)

Today I am testing an idea for a boss

Unity3D Custom Root Motion Controller (Start Basic AI)

Unity3D Custom Root Motion Controller (Start Basic AI)

A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ...

Unity3D Custom Root Motion Controller (Inventory)

Unity3D Custom Root Motion Controller (Inventory)

A start for the player inventory, so far it is really only basic but it can be easily expanded over time. Do you have any wishes what ...

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ...

Unity3D Custom Root Motion Controller (Hit Effect)

Unity3D Custom Root Motion Controller (Hit Effect)

Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ...

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

I started coding an integration for Dialogue System for Unity, as much as i can say it

Unity3D Custom Root Motion Controller (Combo System)

Unity3D Custom Root Motion Controller (Combo System)

Starting with Combo System for my

Unity3D Custom Root Motion Controller (Basic AI Dodge)

Unity3D Custom Root Motion Controller (Basic AI Dodge)

I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.