Media Summary: I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ... An improved version of Combat is far from finished but compared to

Unity3d Custom Root Motion Controller New Main Menu Testing Hit Reactions - Detailed Analysis & Overview

I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ... An improved version of Combat is far from finished but compared to

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Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)
Unity3D Custom Root Motion Controller (Hit Effect)
Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")
Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)
Unity3D Custom Root Motion Controller (Working on Combat v2)
Unity3D Custom Root Motion Controller (Abilitys)
Unity3D Custom Root Motion Controller (Start with Enemys)
Unity3D Custom Root Motion Controller (Root motion-based basic AI)
Unity3D Custom Root Motion Controller (Test)
Unity3D Custom Root Motion Controller (Start Basic AI)
Unity3D Custom Root Motion Controller (Interactions)
Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)
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Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Today I am

Unity3D Custom Root Motion Controller (Hit Effect)

Unity3D Custom Root Motion Controller (Hit Effect)

Today only some small

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

First

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ...

Unity3D Custom Root Motion Controller (Working on Combat v2)

Unity3D Custom Root Motion Controller (Working on Combat v2)

An improved version of Combat is far from finished but compared to

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Unity3D Custom Root Motion Controller (Abilitys)

Unity3D Custom Root Motion Controller (Abilitys)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (Start with Enemys)

Unity3D Custom Root Motion Controller (Start with Enemys)

Today i have some fun to

Unity3D Custom Root Motion Controller (Root motion-based basic AI)

Unity3D Custom Root Motion Controller (Root motion-based basic AI)

Here is a little

Unity3D Custom Root Motion Controller (Test)

Unity3D Custom Root Motion Controller (Test)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (Start Basic AI)

Unity3D Custom Root Motion Controller (Start Basic AI)

A little

Unity3D Custom Root Motion Controller (Interactions)

Unity3D Custom Root Motion Controller (Interactions)

Starting with Interaction System for my

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)

Here is

Unity3D Custom Root Motion Controller (Basic AI Dodge)

Unity3D Custom Root Motion Controller (Basic AI Dodge)

I'm really overwhelmed, I've given my