Media Summary: The video is an overview of my procedural C# solution for creating We are making GAMEZ in DECEMBER - check out the video and Join the Imphenzia Discord server: Uses 3 Compute shaders to achieve this result. Scene runs at ~6-700fps in the editor.
Unity Snow Covered Game Objects Terrain Using Extract Extrude Subdivision Smoothing - Detailed Analysis & Overview
The video is an overview of my procedural C# solution for creating We are making GAMEZ in DECEMBER - check out the video and Join the Imphenzia Discord server: Uses 3 Compute shaders to achieve this result. Scene runs at ~6-700fps in the editor. TerraWorld features 2 custom advanced materials for Expanding my shader playground into custom shaders - no shadergraph this time! This is a In this section, we're gonna learn about triplanar and how to