Media Summary: Let's use the octrees that we wrote last time to Soon we're going to implement the last of the primitive Spatial hashes are an alternate way to optimize
Really Fast 3d Collisions In Gamemaker - Detailed Analysis & Overview
Let's use the octrees that we wrote last time to Soon we're going to implement the last of the primitive Spatial hashes are an alternate way to optimize You can check to see if a line segment intersects with each of the primitive shapes! I'm not going to include hit information like the ...