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Capsules and Basic Shapes - 3D Collisions in GameMaker

Capsules and Basic Shapes - 3D Collisions in GameMaker

Let's implement

Capsule Extras - 3D Collisions in GameMaker

Capsule Extras - 3D Collisions in GameMaker

We now have

OBBs and Basic Shapes - 3D Collisions in GameMaker

OBBs and Basic Shapes - 3D Collisions in GameMaker

We can now check oriented bounding boxes against points, spheres, AABBs, and other OBBs!

Quadtrees - 3D Collisions in GameMaker

Quadtrees - 3D Collisions in GameMaker

The only

Line Segment Tests - 3D Collisions in GameMaker

Line Segment Tests - 3D Collisions in GameMaker

You can check to see if a line segment intersects with each of the primitive

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The Ultimate Guide to Collisions in GameMaker

The Ultimate Guide to Collisions in GameMaker

Learn about

Basic Collisions in GameMaker

Basic Collisions in GameMaker

Collision

Game World (Act I) - 3D Collisions in GameMaker

Game World (Act I) - 3D Collisions in GameMaker

We've got the basics of

Octrees - 3D Collisions in GameMaker

Octrees - 3D Collisions in GameMaker

After a bit of a delay,

OBB Extras - 3D Collisions in GameMaker

OBB Extras - 3D Collisions in GameMaker

It's time to implement the rest of the

Introducing Triangles - 3D Collisions in GameMaker

Introducing Triangles - 3D Collisions in GameMaker

It's time to start talking about

3D Wizards - Week 11 - Adding Collision Systems

3D Wizards - Week 11 - Adding Collision Systems

We have

Really Fast 3D Collisions in GameMaker

Really Fast 3D Collisions in GameMaker

Let's bring our experiments with 2D