Media Summary: Added dynamic lights, doors, projectiles and very basic AI. Ported to SDL2 library, uses hardware-accelerated Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ...
Raycasting Engine Update 4 - Detailed Analysis & Overview
Added dynamic lights, doors, projectiles and very basic AI. Ported to SDL2 library, uses hardware-accelerated Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ... This is development video of SABRE 2.0, my In this video I look at how the "traditional OLC" method of I finally decided to work on my C++ and SFML
This is the latest (right now) version of my