Media Summary: Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ... In this video I look at how the "traditional OLC" method of Added dynamic lights, doors, projectiles and very basic AI.
Ray Casting Engine Demo 4 - Detailed Analysis & Overview
Fog has been re-enabled on top of textures. Performance cost is minimal despite calculating colors per pixel rather than per ... In this video I look at how the "traditional OLC" method of Added dynamic lights, doors, projectiles and very basic AI. Got some new features in there as you can see, but what's really cool is this accidental fractal (Sierpinski gasket?) that came about ... Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)