Media Summary: A small test for the new raytracer in our We're a little late in publishing this one - it should have gone up last week, but Gamescom got in the way! Still, It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ...
Ray Traced Voxel Reflections - Detailed Analysis & Overview
A small test for the new raytracer in our We're a little late in publishing this one - it should have gone up last week, but Gamescom got in the way! Still, It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ... Been playing around with it for a while, written in C++/OpenGL. I thinks it's actually viable for a commercial project. At very least as ... The year is 2002 and you just installed the new Sound Blaster Audigy 2 card on your XP machine for some revolutionary EAX ... Second area render test, rendered in Unreal using movie queue. Assets used here include Oceanology and
Raytraced Voxel Game - Water Simulation, Reflections, and Transparency Demo: Using a virtual texture system, all the scene's