Media Summary: Let's fix a few bugs and start introducing the sound! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ...
Multiplatform Libgdx Gamedev Tutorial Part 26 Music - Detailed Analysis & Overview
Let's fix a few bugs and start introducing the sound! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... Let's change the player display depending on what he has chosen in-game! The player can win, but can he advance further? Let's implement a fadein/fadeout on scene transition and infinite gameplay (at ... Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.
Let's tweak our game's balance and reward player for completing levels! Now we can lose with stype! Adding fonts and displaying player lives and defeat message. Transcript: ... Let's add the gold so that player will be able to collect it and upgrade the characters! Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...