Media Summary: Time to implement the stats and make them affect our Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ...
Multiplatform Libgdx Gamedev Tutorial Part 24 Separating Game Stages Improving Progression - Detailed Analysis & Overview
Time to implement the stats and make them affect our Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's change the player display depending on what he has chosen in- Let's fix a few bugs and start introducing the sound! What use is of gold if we cannot level up our characters? Let's introduce unlocking / levelling up for in-
Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... The player can now walk between bases! We're also introducing the Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ...