Media Summary: The last video in our triangle mesh sub-series talks about how to In this short lecture I want to explain why Scaling our basis vectors makes a scaling
Math For Game Developers Prop Positioning Trs Matrices - Detailed Analysis & Overview
The last video in our triangle mesh sub-series talks about how to In this short lecture I want to explain why Scaling our basis vectors makes a scaling We don't need to know the original translation and rotation We learn how to make a merry-go-round that spins, and an object sitting on the merry-go-round. Really this video is just a ... Primarily for my students at FutureGames - I will only read chat/superchats during breaks! Assignments here!
Our box-line intersection algorithm needs to be updated because we've transformed all our boxes with This video briefly explains what Vectors are and how they can be used in a