Media Summary: Loss of words today; brain has been a bit foggy with finals approaching! Today, we cover how to READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = tileMap. In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...
Libgdx Box2d Rendering Textures To Box2d Object Locations Basic - Detailed Analysis & Overview
Loss of words today; brain has been a bit foggy with finals approaching! Today, we cover how to READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = tileMap. In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. This Lib is stil in early alpha. due to no Sprite Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ...