Media Summary: Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... Here we learn about collisions, collision
Libgdx Box2d Tiled Tutorial Block Bunny Part 9 More Bit Filtering - Detailed Analysis & Overview
Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... Here we learn about collisions, collision READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. You might get compile time issues with casting MapObject properties to int or float or whatever. The fix is to first cast the ...
I think I am starting to get a cold or something... Not good! In this video, I just go over some basic Sorry for the wait on this one :) In this video I demonstrate how you can fine-tune the collision properties of your