Media Summary: I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I found that the farthest point possible is
Libgdx 2 5d Shader - Detailed Analysis & Overview
I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I found that the farthest point possible is I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ... I finally removed most of the garbage collection, except for a little when loading, and optimized the
found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ... I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ... Wow, it's been a long time since I did anything related to this project. Don't expect anything! It was only a proof of concept to see ... I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...