Media Summary: I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...

Libgdx 2 5d Shader New Texture Rendering Style - Detailed Analysis & Overview

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ... I found that the farthest point possible is I finally removed most of the garbage collection, except for a little when loading, and optimized the found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

Cel shading using post processing in my game Fist of the Mountain.

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libGDX 2.5D shader new texture rendering style
libGDX 2.5D shader bug fix and optimizations
libGDX 2.5D shader
libGDX 2.5D shader optimized cascading shadow map
libGDX 2.5D shader progress
libGDX 2.5D shader birds
libGDX 2.5D shader shadow maps and the farthest point possible
libGDX 2.5D shader new trees and physics
libGDX 2.5D shader optimized 60 fps
libGDX 2.5D shader super mountain
libGDX - fun with shaders
Cel Shading with LibGDX & OpenGL ES2
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libGDX 2.5D shader new texture rendering style

libGDX 2.5D shader new texture rendering style

I re

libGDX 2.5D shader bug fix and optimizations

libGDX 2.5D shader bug fix and optimizations

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...

libGDX 2.5D shader

libGDX 2.5D shader

I made a

libGDX 2.5D shader optimized cascading shadow map

libGDX 2.5D shader optimized cascading shadow map

I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

libGDX 2.5D shader progress

libGDX 2.5D shader progress

I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...

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libGDX 2.5D shader birds

libGDX 2.5D shader birds

I made a bird using blender to model and

libGDX 2.5D shader shadow maps and the farthest point possible

libGDX 2.5D shader shadow maps and the farthest point possible

I found that the farthest point possible is

libGDX 2.5D shader new trees and physics

libGDX 2.5D shader new trees and physics

I made some

libGDX 2.5D shader optimized 60 fps

libGDX 2.5D shader optimized 60 fps

I finally removed most of the garbage collection, except for a little when loading, and optimized the

libGDX 2.5D shader super mountain

libGDX 2.5D shader super mountain

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

libGDX - fun with shaders

libGDX - fun with shaders

Still learning

Cel Shading with LibGDX & OpenGL ES2

Cel Shading with LibGDX & OpenGL ES2

Cel shading using post processing in my game Fist of the Mountain. http://www.facebook.com/KBALEntertainment ...

libGDX - basic reflection shader

libGDX - basic reflection shader

Here is my first step with a reflection