Media Summary: I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...
Libgdx 2 5d Shader New Texture Rendering Style - Detailed Analysis & Overview
I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ... I found that the farthest point possible is I finally removed most of the garbage collection, except for a little when loading, and optimized the found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...
Cel shading using post processing in my game Fist of the Mountain.