Media Summary: In this video, we implement an include directive in our shaders and make reusable shader code. By popular request I decided to have a go at implementing texturing in my command prompt Stream ▻ Support the series and Hazel! ▻ Main Channel ...
Java 3d Game Engine Development Part 4 Resource Management - Detailed Analysis & Overview
In this video, we implement an include directive in our shaders and make reusable shader code. By popular request I decided to have a go at implementing texturing in my command prompt Stream ▻ Support the series and Hazel! ▻ Main Channel ... In this video, we start automatically setting uniforms based on their prefix. This puts a lot of the shader uniform control in the ... Loading a low poly blender model into my program. There is not texture assigned to the model. it is a plain colour with lighting. In this second dev log, I've gone over some of the fundamental optimizations and additional features that I've implemented into the ...