Media Summary: In this video, we detect and handle struct In this video, we finish the resource management segment by handling shaders. In this video, we optimize our mesh optimizer and calculate normals properly.
57 3d Game Engine Tutorial Automatic Uniform Updates - Detailed Analysis & Overview
In this video, we detect and handle struct In this video, we finish the resource management segment by handling shaders. In this video, we optimize our mesh optimizer and calculate normals properly. In this video, we implement a basic mesh optimizer and actually draw the mesh in the world. In this video, we start extending our OBJ loader to include texture coordinates and normals. In this video we include the camera in the transform hierarchy and confront the mother or all rotation bugs.
In this video, we add directional lights to the forward renderer and gain the ability to have any arbitrary number of directional lights ... In this video, I talk about what I'm planning to do with the remainder of the In this video, we properly handle our mesh resources on the GPU. Code: