Media Summary: In this episode, I look at the incredibly useful INKEY function that can be used to A start of a new series in which I explore the exciting world of In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ...

Input Detection How To Code Games In Bbc Basic 17 - Detailed Analysis & Overview

In this episode, I look at the incredibly useful INKEY function that can be used to A start of a new series in which I explore the exciting world of In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ... In this video I show how you can call pre-defined machine In this episode we take a first look at PROCs, otherwise known as user defined procedures - one of the most powerful concepts in ... In this video I show how you can simulate the movement of a missile across the screen using a clever series of PRINTTAB() ...

In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ... In this episode we examine the PROC_Play procedure which controls the overall In this episode we continue our exploration of MODE 7 and see how control characters can be invoked to create text effects. In this episode we take a crash course in the different graphics modes available on the In this video we look at the REM and the DIM statement in

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Input Detection - How To Code Games In BBC BASIC (17)
How To Code Games In BBC BASIC: An Introduction
Intro Screens - How To Code Games In BBC BASIC (9)
Collision Detection - How To Code Games In BBC BASIC (19)
Conditional Display - How To Code Games In BBC BASIC (16)
Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops
Introducing PROCs - How To Code Games In BBC BASIC (7)
Missile Mechanics - How To Code Games In BBC BASIC (18)
The Main Program - How To Code Games In BBC BASIC (8)
Starting The Game - How To Code Games In BBC BASIC (10)
MODE 7 Text - How To Code Games In BBC BASIC (4)
MODE 7 - How To Code Games In BBC BASIC (3)
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Input Detection - How To Code Games In BBC BASIC (17)

Input Detection - How To Code Games In BBC BASIC (17)

In this episode, I look at the incredibly useful INKEY function that can be used to

How To Code Games In BBC BASIC: An Introduction

How To Code Games In BBC BASIC: An Introduction

A start of a new series in which I explore the exciting world of

Intro Screens - How To Code Games In BBC BASIC (9)

Intro Screens - How To Code Games In BBC BASIC (9)

In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ...

Collision Detection - How To Code Games In BBC BASIC (19)

Collision Detection - How To Code Games In BBC BASIC (19)

In this video I show how you can call pre-defined machine

Conditional Display - How To Code Games In BBC BASIC (16)

Conditional Display - How To Code Games In BBC BASIC (16)

In this episode, I explore how to use

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Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops

Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops

Jason takes us through the very

Introducing PROCs - How To Code Games In BBC BASIC (7)

Introducing PROCs - How To Code Games In BBC BASIC (7)

In this episode we take a first look at PROCs, otherwise known as user defined procedures - one of the most powerful concepts in ...

Missile Mechanics - How To Code Games In BBC BASIC (18)

Missile Mechanics - How To Code Games In BBC BASIC (18)

In this video I show how you can simulate the movement of a missile across the screen using a clever series of PRINTTAB() ...

The Main Program - How To Code Games In BBC BASIC (8)

The Main Program - How To Code Games In BBC BASIC (8)

In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ...

Starting The Game - How To Code Games In BBC BASIC (10)

Starting The Game - How To Code Games In BBC BASIC (10)

In this episode we examine the PROC_Play procedure which controls the overall

MODE 7 Text - How To Code Games In BBC BASIC (4)

MODE 7 Text - How To Code Games In BBC BASIC (4)

In this episode we continue our exploration of MODE 7 and see how control characters can be invoked to create text effects.

MODE 7 - How To Code Games In BBC BASIC (3)

MODE 7 - How To Code Games In BBC BASIC (3)

In this episode we take a crash course in the different graphics modes available on the

REM and DIM - How To Code Games In BBC BASIC (1)

REM and DIM - How To Code Games In BBC BASIC (1)

In this video we look at the REM and the DIM statement in