Media Summary: In this episode we examine the PROC_Play procedure which controls the overall In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ... In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ...

Starting The Game How To Code Games In Bbc Basic 10 - Detailed Analysis & Overview

In this episode we examine the PROC_Play procedure which controls the overall In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ... In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ... In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ... In this episode we examine the PROC_Setup_game procedure and see how it can be used to create new levels within the In this video I show how you can simulate the movement of a missile across the screen using a clever series of PRINTTAB() ...

In this video we look at the REM and the DIM statement in In this episode, we take a peek behind the curtain of what the program is doing by writing our very own debugger and getting it to ... In this episode we take a first look at PROCs, otherwise known as user defined procedures - one of the most powerful concepts in ... In this episode, we look at setting up and displaying a grid of cosmic invaders, bringing to life the dim arrays and other concepts ...

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Starting The Game - How To Code Games In BBC BASIC (10)
How To Code Games In BBC BASIC: An Introduction
Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops
Intro Screens - How To Code Games In BBC BASIC (9)
The Main Program - How To Code Games In BBC BASIC (8)
Level Drawing - How To Code Games In BBC BASIC (12)
Conditional Display - How To Code Games In BBC BASIC (16)
Level Creation - How To Code Games In BBC BASIC (11)
Missile Mechanics - How To Code Games In BBC BASIC (18)
REM and DIM - How To Code Games In BBC BASIC (1)
Your Own Debugger - How To Code Games In BBC BASIC (15)
Introducing PROCs - How To Code Games In BBC BASIC (7)
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Starting The Game - How To Code Games In BBC BASIC (10)

Starting The Game - How To Code Games In BBC BASIC (10)

In this episode we examine the PROC_Play procedure which controls the overall

How To Code Games In BBC BASIC: An Introduction

How To Code Games In BBC BASIC: An Introduction

A

Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops

Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops

Jason takes us through the very

Intro Screens - How To Code Games In BBC BASIC (9)

Intro Screens - How To Code Games In BBC BASIC (9)

In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ...

The Main Program - How To Code Games In BBC BASIC (8)

The Main Program - How To Code Games In BBC BASIC (8)

In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ...

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Level Drawing - How To Code Games In BBC BASIC (12)

Level Drawing - How To Code Games In BBC BASIC (12)

In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ...

Conditional Display - How To Code Games In BBC BASIC (16)

Conditional Display - How To Code Games In BBC BASIC (16)

In this episode, I explore how to use

Level Creation - How To Code Games In BBC BASIC (11)

Level Creation - How To Code Games In BBC BASIC (11)

In this episode we examine the PROC_Setup_game procedure and see how it can be used to create new levels within the

Missile Mechanics - How To Code Games In BBC BASIC (18)

Missile Mechanics - How To Code Games In BBC BASIC (18)

In this video I show how you can simulate the movement of a missile across the screen using a clever series of PRINTTAB() ...

REM and DIM - How To Code Games In BBC BASIC (1)

REM and DIM - How To Code Games In BBC BASIC (1)

In this video we look at the REM and the DIM statement in

Your Own Debugger - How To Code Games In BBC BASIC (15)

Your Own Debugger - How To Code Games In BBC BASIC (15)

In this episode, we take a peek behind the curtain of what the program is doing by writing our very own debugger and getting it to ...

Introducing PROCs - How To Code Games In BBC BASIC (7)

Introducing PROCs - How To Code Games In BBC BASIC (7)

In this episode we take a first look at PROCs, otherwise known as user defined procedures - one of the most powerful concepts in ...

Alien Grids - How To Code Games In BBC BASIC (13)

Alien Grids - How To Code Games In BBC BASIC (13)

In this episode, we look at setting up and displaying a grid of cosmic invaders, bringing to life the dim arrays and other concepts ...