Media Summary: In this video we take another step towards the view system by setting up structures for render targets and configurable ... Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple threads, but ... Stream ▻ Support the series and Hazel! ▻ Main Channel ...
Game Engine Programming 059 5 Finish Forward Optimization C - Detailed Analysis & Overview
In this video we take another step towards the view system by setting up structures for render targets and configurable ... Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple threads, but ... Stream ▻ Support the series and Hazel! ▻ Main Channel ... I rewrite the entire memory allocation process, to undo some poor choices I made initially. With this simpler layout it will hopefully ... We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I also include clang's address ...