Media Summary: In this video we take another step towards the view system by setting up structures for In this video we make texture maps play a bigger role in the This video is the first part of a refactor effort to make
Kohi 059 Render Targets And Configurable Renderpasses Vulkan Game Engine Series - Detailed Analysis & Overview
In this video we take another step towards the view system by setting up structures for In this video we make texture maps play a bigger role in the This video is the first part of a refactor effort to make This video discusses the architecture, design and lifecycle of Continuing from the last video, writeable textures are implemented. In this video we add the ability to have multiple
This video continues the implementation of In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported. In this video, we continue the construction of a flexible shader system by creating a generic
In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable.