Media Summary: In the previous video we defined the high-level light API and started working on the low-level implementation. Today, we're going ... Now that we're able to render objects, we're a few steps away from making the scenes in our Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers. Today, we're going to try ...
Game Engine Programming 053 2 Directional Lights Part 2 C Game Engine - Detailed Analysis & Overview
In the previous video we defined the high-level light API and started working on the low-level implementation. Today, we're going ... Now that we're able to render objects, we're a few steps away from making the scenes in our Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers. Today, we're going to try ... In this video, we begin implementing our approximation of the rendering equation with diffuse In this video, we implement one of the most basic types of