Media Summary: Now that we're able to render objects, we're a few steps away from making the scenes in our In the previous video we defined the high-level light API and started working on the low-level implementation. Today, we're going ... I might be the most excited about this video. I really wanted to learn how the original Doom
Game Engine Programming 053 1 Directional Lights C Game Engine - Detailed Analysis & Overview
Now that we're able to render objects, we're a few steps away from making the scenes in our In the previous video we defined the high-level light API and started working on the low-level implementation. Today, we're going ... I might be the most excited about this video. I really wanted to learn how the original Doom In this video, we begin implementing our approximation of the rendering equation with diffuse In this video, we add the first part of a This video is a summary of my favorite C++ libraries and dependencies to create a
The 3D scene in this video is available for download for Patreon supporters: ... Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers. Today, we're going to try ... Source code: Welcome to Part 10 of my C# OpenGL