Media Summary: In the previous episode, we made ourselves a nice little class that can be used to upload data to the GPU. This data can then be ... In this video, we update the transforms so that you can specify objects relative to other objects in the scene. Since we started implementing our low-level renderer, we've made a decent number of structures, helpers and utilities which wrap ...
Game Engine Programming 046 1 Geometry Hierarchy C Game Engine - Detailed Analysis & Overview
In the previous episode, we made ourselves a nice little class that can be used to upload data to the GPU. This data can then be ... In this video, we update the transforms so that you can specify objects relative to other objects in the scene. Since we started implementing our low-level renderer, we've made a decent number of structures, helpers and utilities which wrap ... Now that we have the data structures in place for Today, I'll explore a new topic which is C++ scripting. We'll write a base class for We spent the last couple of episodes setting up the asset pipeline and started with the
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