Media Summary: Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Creating the player (without weapon for now), add gravity, collision-detection to it. Here is the In this video I modify the objloader, so it will load collisionplanes, not just the mesh. Here is the
Fps Game Opengl Sdl C Tutorial 10 Skybox Class - Detailed Analysis & Overview
Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Creating the player (without weapon for now), add gravity, collision-detection to it. Here is the In this video I modify the objloader, so it will load collisionplanes, not just the mesh. Here is the Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Some copy and paste, and 2 simple structures, to hold the information easier (still no graphical output) Here is the