Media Summary: C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Wanted to do this for a little while now... went by the 3 main behaviours from this page:
Flocking Simulation In Minecraft Boids - Detailed Analysis & Overview
C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Wanted to do this for a little while now... went by the 3 main behaviours from this page: