Media Summary: C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Flocking Simulation (Boids Algorithm) Workshop Sketch
Boids In Minecraft Flocking Simulation - Detailed Analysis & Overview
C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Flocking Simulation (Boids Algorithm) Workshop Sketch