Media Summary: C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Made these BadBoids for my seventh game project at my school! I'm really happy with how these turned out! And hopefully, they ... Code written in Processing 3.4, can be downloaded here:

Flocking 10000 Boids - Detailed Analysis & Overview

C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Made these BadBoids for my seventh game project at my school! I'm really happy with how these turned out! And hopefully, they ... Code written in Processing 3.4, can be downloaded here: Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.

Photo Gallery

10,000 Boids Flocking Simulation (1440p, 60fps).
Flocking - 10000 boids
Flocking simulation: 500 000 boids using C++/CUDA
Flocking simulation - 80 000 boids
How do Boids Work? A Flocking Simulation
Coding Challenge 124: Flocking Simulation
Boids (flocking behaviour) in C++ & DX11
2 min 10,000 boids
flocking simulation: 24K boids in TouchDesigner
1500-10000 Boids at Different Settings
Boids Flocking Simulation.
10000 Boids in XNA using CUDA
Sponsored
View Detailed Profile
10,000 Boids Flocking Simulation (1440p, 60fps).

10,000 Boids Flocking Simulation (1440p, 60fps).

A short simulation of

Flocking - 10000 boids

Flocking - 10000 boids

10000 boids

Flocking simulation: 500 000 boids using C++/CUDA

Flocking simulation: 500 000 boids using C++/CUDA

Flocking

Flocking simulation - 80 000 boids

Flocking simulation - 80 000 boids

C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...

How do Boids Work? A Flocking Simulation

How do Boids Work? A Flocking Simulation

Modeling

Sponsored
Coding Challenge 124: Flocking Simulation

Coding Challenge 124: Flocking Simulation

In this coding challenge, I create a

Boids (flocking behaviour) in C++ & DX11

Boids (flocking behaviour) in C++ & DX11

Made these BadBoids for my seventh game project at my school! I'm really happy with how these turned out! And hopefully, they ...

2 min 10,000 boids

2 min 10,000 boids

2 min 10,000 boids

flocking simulation: 24K boids in TouchDesigner

flocking simulation: 24K boids in TouchDesigner

here is my take on the

1500-10000 Boids at Different Settings

1500-10000 Boids at Different Settings

Code written in Processing 3.4, can be downloaded here: https://github.com/LennartGimm/

Boids Flocking Simulation.

Boids Flocking Simulation.

A short simulation of

10000 Boids in XNA using CUDA

10000 Boids in XNA using CUDA

Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.

Boids Flocking Simulation

Boids Flocking Simulation

A short simulation of