Media Summary: Code written in Processing 3.4, can be downloaded here: Added multi-threading to the Rust implementation. This is running with 5 threads on a 14 core M4 Pro. That seemed to be the ... C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
10 000 Boids Flocking Simulation 1440p 60fps - Detailed Analysis & Overview
Code written in Processing 3.4, can be downloaded here: Added multi-threading to the Rust implementation. This is running with 5 threads on a 14 core M4 Pro. That seemed to be the ... C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...