Media Summary: In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ... In this video we implement the beginnings of a In this video, we setup the projection matrix to respond to window resizes and adjust the
Camera View Transform Vulkan Game Engine Tutorial 14 - Detailed Analysis & Overview
In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ... In this video we implement the beginnings of a In this video, we setup the projection matrix to respond to window resizes and adjust the In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... In this video, we describe and setup push constants to facilitate the model matrix upload to the GPU. I also do a couple ... Patreon ▻ Twitch ▻ Instagram ▻ Twitter ...
This video discusses the architecture, design and lifecycle of Kohi's renderer subsystem. Kohi : Renderer Overview (