Media Summary: In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ...
Kohi 054 Transforms Vulkan Game Engine Series - Detailed Analysis & Overview
In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ... In this video we define and create meshes in the engine. In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. This video continues the implementation of
This video details the setup and scaffolding process for Windows. Linux will be in the next video. Commit: ... In this video, I take a step back and discuss where we are with the project, as well as some upcoming changes to the This video discusses the architecture, design and lifecycle of In this video, we add a Texture System to manage textures as well as a few supporting bits such as a hashtable. This video implements the beginnings of an input subsystem.