Media Summary: In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple Realtime Ray Tracing on the CPU with inter-reflections No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ...
C Cpu Based Real Time Ray Tracing From Scratch 3 - Detailed Analysis & Overview
In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple Realtime Ray Tracing on the CPU with inter-reflections No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ...