Media Summary: No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... In this video I will give a quick overview of what a Unoptimized yet working ambient occlusion implementation.
Real Time Cpu Raytraced Sparse Voxel Octtree - Detailed Analysis & Overview
No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... In this video I will give a quick overview of what a Unoptimized yet working ambient occlusion implementation. Evolution of my raytracer now using a SVO immensly speeding up the rendering process (from 15fps with 256x256x256 This video illustrate our GigaVoxels rendering pipeline. It is based on Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is ...