Media Summary: When the player modifies a 16x16x16 chunk of blocks, the chunk gets Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought CPU Voxel Engine Micro DevLog - Adding Block Types
Adding Save Load State Functions Cpu Voxel Engine From Scratch Micro Devlog - Detailed Analysis & Overview
When the player modifies a 16x16x16 chunk of blocks, the chunk gets Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought CPU Voxel Engine Micro DevLog - Adding Block Types Basically using a 3D DDA algorithm to tell which block you are looking at. To triangularize is human, to voxelize is divine. So, this is my first experiment with saving and
This is just the beginning of a long journey toward a full Editing the terrain is one of the top reasons for creating a